Ironclad Director Blair Fraser asserted that the game's Iron Engine is specially designed with technologies that allow it to handle very large differences in size, scale, and distance. Players can conquer neighboring planets and explore distant star systems in a "massively scaled, fully 3D environment featuring entire galaxies, orbiting planets, clusters of asteroids, space dust and radiant stars." Notably, there is no single-player campaign mode, but games can be played against AI opponents offline and other players online. The game features a sandbox mode, allowing the player to choose different types of solar systems to unlock achievements. The playing field is a 3D web of planets and other celestial objects in the orbital plane of one or more stars. Sins of a Solar Empire is a space-bound real-time strategy game in which players control one of three different races: the industrial TEC, the psychic Advent, or the alien Vasari. Ī sequel to the game, Sins of a Solar Empire II was announced on September 16, 2022. A third expansion, the stand-alone Rebellion, was released in June 2012. A package combining the original game with the first two expansions was released at that time, with the title Sins of a Solar Empire: Trinity. Its first content expansion, titled Entrenchment, was released as a download on February 25, 2009, and its second content expansion, titled Diplomacy, was released as a download on February 9, 2010. The game was released on February 4, 2008, receiving positive reviews and multiple awards from the gaming press. Players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means. It is a real-time strategy (RTS) game that incorporates some elements from 4X games its makers describe it as "RT4X". Sins of a Solar Empire is a 2008 science fiction real-time strategy video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems.
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